Tuesday, June 8, 2010

Lorax Sticker Game


The Lorax Sticker Game concentrates on the math concept patterning. 

There are different levels of difficulty and it progresses from easy to difficult. The children are to click and drag the right sticker into the correct place within the boxes to complete the pattern. 



There are hints for the child to click on if the child is unsure of what the answer is. If the child places the picture wrongly, the software will indicate that the child has to try again. The game will not proceed until the child has placed the correct pattern into the picture. 

If the child gets it correct for each level, the game will praise the child with a “Good job!”


Evaluation by Rubric
Using the same software educational games rubric, I have realised that this educational game is excellent:

In the area of organisation and design, there are no areas where they teach the children about understanding the concept of patterning. It just goes straight into the game where it will test the children through the varying difficulty levels. Navigation through the game is clear.

In the instructional design and delivery, the learning objectives are unclear. In addition, the learning styles of children will not be met that well. It will be more of the visual and a little on the kinesthetic because the kinesthetic children will be moving their fingers while the visual will be seeing the screen. Though it might not attract all children, the game allows those who play it to develop their cognitive skills – analysis and evaluation.

In game based learning, the children will be lost at first because it is new to them, but then, there are simple instructions for the children to follow. The goals are clearly stated and the children are unable to play backwards in the game. They will only be able to go forward. The feedback given is not that constructive because it does not tell the child where he/she has gone wrong. There can be interactions as the child might find that he/she is unable to solve the missing pattern and he/she might ask from help from the teacher or students around him/her.

Effectiveness for Learning
This game is effective in teaching the children patterning. It allows the children to see the patterns from the easy level to a more difficult level. Thus, it serves like the ZPD (Zone Proximal Development) where the computer is like the teacher who guides the children to be more efficient in their concept of patterning. This not only reinforces the concept of patterning, but also, trains the children’s fine motor skills. Fine motor skills “involve finger dexterity” (Santrock, 2009). In clicking and dragging the sticker to the box, it trains the children’s eye hand coordination and exercises the small muscles of the fingers. 


Parents/Caregivers can be more supportive and be there to guide the child too when the child feels as if the patterns are too difficult for them to solve.


Overall, I'd rate this game 3.5/5.

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